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PRIEST.C
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1993-03-16
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/* SCCS Id: @(#)priest.c 3.0 89/06/26
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* Copyright (c) Izchak Miller, Steve Linhart, 1989. */
/* NetHack may be freely redistributed. See license for details. */
#define MONATTK_H /* comment line for pre-compiled headers */
/* block some unused #defines to avoid overloading some cpp's */
#include "hack.h"
#include "mfndpos.h"
#include "eshk.h"
#include "epri.h"
#ifdef OVLB
#if defined(ALTARS) && defined(THEOLOGY)
static boolean FDECL(histemple_at,(struct monst *,int,int));
static int FDECL(t_alignment,(struct mkroom *));
static boolean FDECL(is_shrined,(struct mkroom *));
static boolean FDECL(t_coaligned,(struct mkroom *));
struct monst *FDECL(findpriest,(struct mkroom *));
static boolean FDECL(p_inhistemple,(struct mkroom *));
#endif
/* used for the insides of shk_move and pri_move */
int
move_special(mtmp,monroom,appr,uondoor,avoid,omx,omy,gx,gy)
register struct monst *mtmp;
schar monroom,appr;
boolean uondoor,avoid;
register xchar omx,omy,gx,gy;
{
register xchar nx,ny,nix,niy;
register schar i;
schar chcnt,cnt;
coord poss[9];
long info[9];
long allowflags;
struct obj *ib = 0;
if(omx == gx && omy == gy)
return(0);
if(mtmp->mconf) {
avoid = FALSE;
appr = 0;
}
nix = omx;
niy = omy;
if (mtmp->isshk) allowflags = ALLOW_SSM;
else allowflags = ALLOW_SSM | ALLOW_SANCT;
if (passes_walls(mtmp->data)) allowflags |= (ALLOW_ROCK|ALLOW_WALL);
if (throws_rocks(mtmp->data)) allowflags |= ALLOW_ROCK;
if (tunnels(mtmp->data) &&
(!needspick(mtmp->data) || m_carrying(mtmp, PICK_AXE)))
allowflags |= ALLOW_DIG;
if (!nohands(mtmp->data) && !verysmall(mtmp->data)) {
allowflags |= OPENDOOR;
if (m_carrying(mtmp, SKELETON_KEY)) allowflags |= BUSTDOOR;
}
if (is_giant(mtmp->data)) allowflags |= BUSTDOOR;
cnt = mfndpos(mtmp, poss, info, allowflags);
if (allowflags & ALLOW_DIG) if(!mdig_tunnel(mtmp)) return(-2);
if(mtmp->isshk && avoid && uondoor) { /* perhaps we cannot avoid him */
for(i=0; i<cnt; i++)
if(!(info[i] & NOTONL)) goto pick_move;
avoid = FALSE;
}
#define GDIST(x,y) (dist2(x,y,gx,gy))
pick_move:
chcnt = 0;
for(i=0; i<cnt; i++) {
nx = poss[i].x;
ny = poss[i].y;
if(levl[nx][ny].typ == ROOM ||
#if defined(ALTARS) && defined(THEOLOGY)
(mtmp->ispriest &&
levl[nx][ny].typ == ALTAR) ||
#endif
(mtmp->isshk &&
(monroom != ESHK(mtmp)->shoproom
|| ESHK(mtmp)->following))) {
if(avoid && (info[i] & NOTONL))
continue;
if((!appr && !rn2(++chcnt)) ||
(appr && GDIST(nx,ny) < GDIST(nix,niy))) {
nix = nx;
niy = ny;
}
}
}
#if defined(ALTARS) && defined(THEOLOGY)
if(mtmp->ispriest && avoid &&
nix == omx && niy == omy && online(omx,omy)) {
/* might as well move closer as long it's going to stay
* lined up */
avoid = FALSE;
goto pick_move;
}
#endif
if(nix != omx || niy != omy) {
remove_monster(omx, omy);
place_monster(mtmp, nix, niy);
pmon(mtmp);
if(ib) {
if (cansee(mtmp->mx,mtmp->my))
pline("%s picks up %s.", Monnam(mtmp),
distant_name(ib,doname));
freeobj(ib);
mpickobj(mtmp, ib);
}
return(1);
}
return(0);
}
#endif /* OVLB */
#if defined(ALTARS) && defined(THEOLOGY)
#ifdef OVL0
struct mkroom *
in_temple(x, y)
register int x, y;
{
register int roomno = inroom(x, y);
if (roomno < 0 || rooms[roomno].rtype != TEMPLE)
return((struct mkroom *)0);
return(&rooms[roomno]);
}
#endif /* OVL0 */
#ifdef OVLB
static boolean
histemple_at(priest, x, y)
register struct monst *priest;
register int x, y;
{
return(EPRI(priest)->shroom == inroom(x, y) &&
EPRI(priest)->shrlevel == dlevel);
}
/*
* pri_move: return 1: he moved 0: he didn't -1: let m_move do it -2: died
*/
int
pri_move(priest)
register struct monst *priest;
{
register xchar gx,gy,omx,omy;
schar temple;
boolean avoid = TRUE;
omx = priest->mx;
omy = priest->my;
if(!histemple_at(priest, omx, omy)) return(-1);
temple = EPRI(priest)->shroom;
gx = EPRI(priest)->shrpos.x;
gy = EPRI(priest)->shrpos.y;
gx += rn1(3,-1); /* mill around the altar */
gy += rn1(3,-1);
if(!priest->mpeaceful) {
if(monnear(priest, u.ux, u.uy)) {
if(Displaced)
Your("displaced image doesn't fool %s!",
mon_nam(priest));
(void) mattacku(priest);
return(0);
} else if(temple == inroom(u.ux,u.uy)) {
/* don't chase player outside temple */
long saveBlind = Blinded;
struct obj *saveUblindf = ublindf;
Blinded = 0;
ublindf = (struct obj *)0;
if(priest->mcansee && !Invis && cansee(omx,omy)) {
gx = u.ux;
gy = u.uy;
}
Blinded = saveBlind;
ublindf = saveUblindf;
avoid = FALSE;
}
} else if(Invis) avoid = FALSE;
return(move_special(priest,temple,TRUE,FALSE,avoid,omx,omy,gx,gy));
}
/* exclusively for mktemple() */
void
priestini(lvl, sx, sy, align)
register int lvl, sx, sy, align;
{
register struct monst *priest;
register struct obj *otmp = (struct obj *)0;
#ifdef SPELLS
register int cnt;
#endif
if(MON_AT(sx+1, sy)) rloc(m_at(sx+1, sy)); /* insurance */
if(priest = makemon(&mons[!rn2(2) ? PM_TEMPLE_PRIEST :
PM_TEMPLE_PRIESTESS], sx+1, sy)) {
EPRI(priest)->shroom = inroom(sx, sy);
EPRI(priest)->shralign = align;
EPRI(priest)->shrpos.x = sx;
EPRI(priest)->shrpos.y = sy;
EPRI(priest)->shrlevel = lvl;
EPRI(priest)->ismale =
(priest->data == &mons[PM_TEMPLE_PRIEST]);
Strcpy(EPRI(priest)->deitynam, a_gname_at(sx, sy));
priest->mtrapseen = ~0; /* traps are known */
priest->mpeaceful = 1;
priest->ispriest = 1;
priest->msleep = 0;
/* now his/her goodies... */
(void) mongets(priest, CHAIN_MAIL);
(void) mongets(priest, SMALL_SHIELD);
/* Do NOT put the rest in m_initinv. */
/* Priests created elsewhere than in a */
/* temple should not carry these items, */
/* except for the mace. */
#ifdef SPELLS
cnt = rn1(2,3);
while(cnt) {
otmp = mkobj(SPBOOK_SYM, FALSE);
if(otmp) mpickobj(priest, otmp);
cnt--;
}
#endif
if(p_coaligned(priest))
(void) mongets(priest, rn2(2) ? CLOAK_OF_PROTECTION
: CLOAK_OF_MAGIC_RESISTANCE);
else {
if(!rn2(5))
otmp = mksobj(CLOAK_OF_MAGIC_RESISTANCE, FALSE);
else otmp = mksobj(CLOAK_OF_PROTECTION, FALSE);
if(otmp) {
if(!rn2(2)) curse(otmp);
mpickobj(priest, otmp);
}
}
otmp = mksobj(MACE, FALSE);
if(otmp) {
otmp->spe = rnd(3);
if(!rn2(2)) curse(otmp);
mpickobj(priest, otmp);
}
}
}
char *
priestname(priest)
register struct monst *priest;
{
static char NEARDATA pname[PL_NSIZ];
Strcpy(pname, "the ");
if(priest->minvis) Strcat(pname, "invisible ");
if(priest->data != &mons[PM_TEMPLE_PRIEST] &&
priest->data != &mons[PM_TEMPLE_PRIESTESS]) {
Strcat(pname, priest->data->mname);
Strcat(pname, " ");
}
if(EPRI(priest)->ismale)
Strcat(pname, "priest of ");
else Strcat(pname, "priestess of ");
Strcat(pname, EPRI(priest)->deitynam);
return(pname);
}
boolean
p_coaligned(priest)
struct monst *priest;
{
return(!strcmp(u_gname(), EPRI(priest)->deitynam));
}
static int
t_alignment(troom)
struct mkroom *troom;
{
int x, y;
shrine_pos(&x,&y,troom);
if(IS_ALTAR(levl[x][y].typ) && (levl[x][y].altarmask & A_SHRINE) != 0)
return(levl[x][y].altarmask & ~A_SHRINE);
return(-2); /* arbitrary non-alignment type value */
}
static boolean
is_shrined(troom)
struct mkroom *troom;
{
int x, y;
shrine_pos(&x,&y,troom);
if(IS_ALTAR(levl[x][y].typ) && (levl[x][y].altarmask & A_SHRINE) != 0)
return(TRUE);
return(FALSE);
}
static boolean
t_coaligned(troom)
struct mkroom *troom;
{
return(t_alignment(troom) == u.ualigntyp + 1);
}
struct monst *
findpriest(troom)
struct mkroom *troom;
{
register struct monst *mtmp;
extern struct monst *fdmon; /* from mon.c */
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
if(mtmp->ispriest && histemple_at(mtmp,mtmp->mx,mtmp->my)
&& &rooms[EPRI(mtmp)->shroom] == troom)
return(mtmp);
for(mtmp = fdmon; mtmp; mtmp = mtmp->nmon)
if(mtmp->ispriest && histemple_at(mtmp,mtmp->mx,mtmp->my)
&& &rooms[EPRI(mtmp)->shroom] == troom)
return(mtmp);
return (struct monst *)0;
}
static boolean
p_inhistemple(troom)
struct mkroom *troom;
{
register struct monst *priest;
priest = findpriest(troom);
if(priest) return(TRUE);
return(FALSE);
}
void
intemple() {
register struct mkroom *troom;
if(troom = in_temple(u.ux, u.uy)) {
boolean shrined = is_shrined(troom);
boolean tended = p_inhistemple(troom);
if(!in_temple(u.ux0, u.uy0)) {
pline("Pilgrim, you enter a%s place!",
(!(shrined || tended) ? " desecrated and deserted" :
!shrined ? " desecrated" :
!tended ? "n untended sacred" :
" sacred"));
if(!t_coaligned(troom) || u.ualign < -5 || !shrined || !tended)
You("have a%s forbidding feeling...",
(!shrined || !tended) ? "" :
" strange");
else You("experience a strange sense of peace.");
} else if(!(shrined || tended) && !rn2(5)) {
switch(rn2(3)) {
case 0: You("have an eerie feeling..."); break;
case 1: You("feel like you are being watched."); break;
default: pline("A shiver runs down your spine."); break;
}
if(!rn2(5)) {
struct monst *mtmp;
if(!(mtmp = makemon(&mons[PM_GHOST],u.ux,u.uy))) return;
pline("An enormous ghost appears next to you!");
mtmp->mpeaceful = 0;
if(flags.verbose)
You("are frightened to death, and unable to move.");
nomul(-3);
nomovemsg = "You regain your composure.";
}
}
}
}
void
priest_talk(priest)
register struct monst *priest;
{
boolean coaligned = p_coaligned(priest);
boolean strayed = (u.ualign < 0);
if(priest->mflee) {
kludge("%s doesn't want anything to do with you!",
Monnam(priest));
priest->mtame = priest->mpeaceful = 0;
return;
}
/* priests don't chat unless peaceful and in their own temple */
if(!histemple_at(priest,priest->mx,priest->my) || priest->mtame ||
!priest->mpeaceful || !priest->mcanmove || priest->msleep) {
if(!priest->mcanmove || priest->msleep) {
kludge("%s breaks out of his reverie!", Monnam(priest));
priest->mfrozen = priest->msleep = 0;
priest->mcanmove = 1;
}
/* The following is now impossible according to monst.c, */
/* but it should stay just in case we change the latter. */
if(priest->mtame)
kludge("%s breaks out of your taming spell!", Monnam(priest));
priest->mtame = priest->mpeaceful = 0;
switch(rn2(3)) {
case 0:
verbalize("Thou wouldst have words, eh? I'll give thee a word or two!");
break;
case 1:
verbalize("Talk? Here is what I have to say!");
break;
default:
verbalize("Pilgrim, I have lost mine desire to talk.");
break;
}
return;
}
/* he desecrated the temple and now he wants to chat? */
if(!is_shrined(&rooms[inroom(priest->mx, priest->my)])
&& priest->mpeaceful) {
verbalize("Begone! Thou desecratest this holy place with thy presence.");
priest->mpeaceful = 0;
return;
}
if(!u.ugold) {
if(coaligned && !strayed) {
kludge("%s gives you two bits for an ale.", Monnam(priest));
u.ugold = 2L;
if (priest->mgold) priest->mgold -= 2L;
flags.botl = 1;
} else
kludge("%s is not interested.", Monnam(priest));
return;
} else {
long offer;
kludge("%s asks you for a contribution for the temple.",
Monnam(priest));
if((offer = bribe(priest)) == 0) {
verbalize("Thou shalt regret thine action!");
if(coaligned) u.ualign--;
} else if(offer < (u.ulevel * 200)) {
if(u.ugold > (offer * 2L)) verbalize("Cheapskate.");
else {
verbalize("I thank thee for thy contribution.");
/* give player some token */
}
} else if(offer < (u.ulevel * 400)) {
verbalize("Thou art indeed a pious individual.");
if(u.ugold < (offer * 2L)) {
if(coaligned && u.ualign < -5) u.ualign++;
verbalize("I bestow upon thee a blessing.");
Clairvoyant += rn1(500,500);
}
} else if(offer < (u.ulevel * 600)) {
verbalize("Thy devotion has been rewarded.");
if (!(Protection & INTRINSIC)) {
Protection |= INTRINSIC;
if (!u.ublessed) u.ublessed = rnd(3) + 1;
} else u.ublessed++;
} else {
verbalize("Thy selfless generosity is deeply appreciated.");
if(u.ugold < (offer * 2L) && coaligned) {
if(strayed && (moves - u.ucleansed) > 5000L) {
u.ualign = 0; /* cleanse him */
u.ucleansed = moves;
} else {
u.ualign += 2;
}
}
}
}
}
boolean
u_in_sanctuary(troom)
register struct mkroom *troom;
{
register struct mkroom *troom2;
troom2 = in_temple(u.ux, u.uy);
return(troom && troom2 && troom == troom2 && is_shrined(troom2) &&
t_coaligned(troom2) && u.ualign > -5);
}
void
ghod_hitsu() /* when attacking a priest in his temple */
{
int x, y, ax, ay;
struct monst *priest;
struct mkroom *troom = in_temple(u.ux, u.uy);
if(!troom || !is_shrined(troom)) return;
/* shrine converted by human sacrifice */
if((priest = findpriest(troom)) &&
strcmp(EPRI(priest)->deitynam,
a_gname_at(EPRI(priest)->shrpos.x, EPRI(priest)->shrpos.y)))
return;
shrine_pos(&x,&y,troom);
ax = x;
ay = y;
if((u.ux == x && u.uy == y) || !linedup(u.ux, u.uy, x, y)) {
if(IS_DOOR(levl[u.ux][u.uy].typ)) {
if(u.ux == troom->lx - 1) {
x = troom->hx;
y = u.uy;
} else if(u.ux == troom->hx + 1) {
x = troom->lx;
y = u.uy;
} else if(u.uy == troom->ly - 1) {
x = u.ux;
y = troom->hy;
} else if(u.uy == troom->hy + 1) {
x = u.ux;
y = troom->ly;
}
} else {
switch(rn2(4)) {
case 0: x = u.ux; y = troom->ly; break;
case 1: x = u.ux; y = troom->hy; break;
case 2: x = troom->lx; y = u.uy; break;
default: x = troom->hx; y = u.uy; break;
}
}
if(!linedup(u.ux, u.uy, x, y)) return;
}
switch(rn2(3)) {
case 0:
pline("%s roars in anger: \"Thou shalt suffer!\"",
a_gname_at(ax, ay));
break;
case 1:
pline("%s's voice booms: \"How darest thou harm my servant!\"",
a_gname_at(ax, ay));
break;
default:
pline("%s roars: \"Thou dost profane my shrine!\"",
a_gname_at(ax, ay));
break;
}
buzz(-15, 6, x, y, sgn(tbx), sgn(tby)); /* -15: bolt of lightning */
}
void
angry_priest()
{
register struct monst *priest;
if(!(priest = findpriest(in_temple(u.ux, u.uy)))) return;
wakeup(priest);
}
#endif /* OVLB */
#endif /* ALTARS && THEOLOGY */